Hmmm. I’ve loved all the universes I’ve worked with because I love places, love going to new ones, discovering things about old ones. Maybe because I seem to have a wayfaring gene. But where did I do the best job in building my own world???
Setting has always been important to me, the creation of it more so. Each of my creations have a soft-spot in my heart.
With the planet of Trillix, in The Traveler’s Daughter, I was less adventurous with what I invented. I had a lot of fun with my map of the storyworld, but I just scratched the surface of what "place" entails. I also chose the route of being influenced by actual cultures and worlds. But because it was my first novel, I am still fond of that place and it seems very real to me.
With Shamindor, of To Be Undone, I let the world inform the story and really created some unusual things and concepts. Here and here are two different views of it. However, I haven't spent enough time there, and the things that make the storyworld different also make it challenging to write. Very challenging. I do look forward to going back to it, though, and getting to know it better.
Witherwilds is the world that I have tried to make 100% my own, even down to creating languages and writing systems (though I am still working on Soqoli) for the two principle cultures. Funnily enough, I didn’t start with a map as I did in my other worlds. I have the rough geography in mind because climate informs culture, but I feel that the places are more well-rounded because I’ve had to think them through from the ground up without modeling them on those existing in our world. I still have lots of things to figure out and that excites me. I love the discovery and planning processes, and because I'm doing them so intensely on this project, I believe I'm probably doing the best job with it.